The Urban Legend of the Government’s Mind-Controlling Arcade Game

IN A SUBURBAN ARCADE NEAR Portland, Oregon, in 1981, a dull, digital glow bounced off the faces of teenagers who clutched joysticks, immersed in the game. Tiny lines and dots danced or exploded with high-pitched beeps across them all, but one game cabinet, Polybius, drew the longest lines.

Gamers who tried it couldn’t stop playing, and began acting oddly: they were nauseous, stressed, had horrific nightmares. Others had seizures or attempted suicide, many felt unable to control their own thoughts. It was only later that they recalled how Polybius was serviced more often than other games. Men in black suits opened the machine every week, recorded its data, and left, with no interest in its coins. Soon after it appeared, the mysterious arcade game vanished without warning—taken by the men in black suits, leaving no record of its existence.

That’s the story, at least. This legend is one of the big unsolved mysteries of the gaming world, though most concede that the game never existed. It’s since become an urban legend on gaming and conspiracy websites and the internet horror wiki Creepypasta, and like all good stories, it is kept alive by its fans.  

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Author: HP McLovincraft

Seeker of rabbit holes. Pessimist. Libertine. Contrarian. Your huckleberry. Possibly true tales of sanity-blasting horror also known as abject reality. Prepare yourself. Veteran of a thousand psychic wars. I have seen the fnords. Deplatformed on Tumblr and Twitter.

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